List of Sega arcade system boards


It was also used for several other games, including the isometric platformer Congo Bongo

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It might not be possible for us to be experts on every single industry, but we are experts at the physics of packing and shipping products, collecting waste and recycling, and all kinds of supply chains. Compositions, durability, lightness and strength of materials. Precision calculations of unloading and collection times.

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Constant Innovation Innovation is part science and part attitude. In , Rehrig Pacific began as a small Los Angeles manufacturer of reusable wooden crates for the dairy industry. In the s, seeking to improve product life and utility, the company expanded its technology base to include producing crates from steel wire. In the s, Rehrig Pacific continued to expand and modify on the wire crate to make them lighter and easier to accommodate different bottles.

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In the late s, the realization of declining landfill capacity and growing environmental awareness all across the country drove curbside recycling to become an important component of the waste collection industry. The Sega Zaxxon hardware was released by Sega in as the first system dedicated to producing isometric graphics , first used for the isometric shooter Zaxxon It was also used for several other games, including the isometric platformer Congo Bongo Congo Bongo added the following specifications in The Sega Laserdisc hardware was released by Sega in as the first system dedicated to producing laserdisc video games.

The first game to use it was Astron Belt and the last one to use it was the holographic game Time Traveler Sega System 1 is a type of arcade hardware used in various Sega arcade machines from until For most of its run it coexisted with Sega System 2 — and as a result had many similar features the only major difference being that System 2 had two separate circuit boards instead of one.

In its four-year span it was used in some 20 different arcade games, including Choplifter , Flicky , Pitfall II: System 2 is an updated version of the System 1. The Sega System 16 is an early bit arcade system board released by Sega in It was produced in two variants, the System 16A and System 16B.

Some games released using this hardware include: In order to prevent piracy , as well as illegal bootleg games, many System 16 boards used an encryption system. The System 16's pairing of a Motorola CPU and a Zilog Z80 coprocessor would prove to be a popular and durable arcade hardware configuration well into the s. The Sega System 24 is an arcade system board released by Sega in It was produced for coin-operated video arcade machines until It was the first Sega arcade system that required a medium resolution arcade monitor.

Early System 24s loaded their program from floppy disks. Games could also use hardware ROM boards to store games. No matter which storage device was used, a special security chip was required for each game an operator wanted to play. The Sega System 18 is an arcade system board released by Sega in Most of these games also have the "suicide battery" as associated with Sega's System 16 hardware. Kyugo is an arcade system board released in , co-developed with Japanese company Kyugo.

Flashgal and Repulse in , and Legend in Sega Space Harrier , also known as Sega Hang-On , is an early bit system released in , originally designed for the racing game Hang-On and third-person rail shooter Space Harrier It was also used for the racing game Enduro Racer This was the first in Sega's Super Scaler series of pseudo-3D arcade hardware.

At the time of its release, this was the most powerful game system. All the calculations in the system were 3D, even from Hang-On. I calculated the position, scale, and zoom rate in 3D and converted it backwards to 2D. So I was always thinking in 3D. Sega OutRun is a bit arcade system released in for the driving game Out Run It is the second in Sega's Super Scaler series of pseudo-3D arcade hardware. The Sega X Board is an arcade system board released by Sega in As the third in Sega's Super Scaler series of arcade hardware, it was noteworthy for its sprite manipulation capabilities, which allowed it to create high quality pseudo-3D visuals.

This trend would continue with the Y Board and the System 32 , before the Model 1 made true 3D arcade games more financially affordable. Super Monaco GP added the following upgrades: The Sega Y Board is an arcade system board released by Sega in A few things were omitted, such as the expansion hardware allowing for the Sega CD or Sega 32X as these were not developed at this point, so would not likely be offered as an arcade expansion. The PCB for the Mega-Tech also includes the ability to display to a second monitor , which contains a list of the games installed in the machine and also displays instructions for controlling the game, 1 or 2 player information, and a short synopsis of each game.

The second monitor also displays the time left for playing. The ability was also added for the machine to play Sega Master System titles, though fewer Master System titles were ported than Mega Drive titles. These include the original Shinobi , Outrun and After Burner.

This version also utilizes traditional arcade operations, in which credits bought are used to buy lives instead. The CPU clock speed is slightly faster 8. System 32 is an arcade platform released by Sega in It succeeded the Y Board and System 24 , combining features from both.

It used a NEC V60 processor at It used a new custom Sega graphics chipset combining the Y Board's pseudo-3D Super Scaler capabilities with the System 24's sprite rendering system. Notable titles included Golden Axe: There was another version of the System 32 hardware, called System Multi 32 or System 32 Multi , released in This was the last of Sega's Super Scaler series of pseudo-3D arcade system boards.

The Sega Model 1 is an arcade system board released by Sega in It was Sega's first polygonal 3D hardware.

The first game for the system, Virtua Racing , was designed to test the viability of the platform and was never intended to be released commercially, but it was such a success internally that Sega did so anyway.

However, the high cost of the Model 1 system meant only six games were ever developed for it, among them the popular fighting game Virtua Fighter. The Sega Model 2 is an arcade system board released by Sega in Like the Model 1 , it was developed in cooperation with Martin Marietta , and is a further advancement of the earlier Model 1 system. The most noticeable improvement was texture mapping , which enabled polygons to be painted with bitmap images, as opposed to the limited monotone flat shading that Model 1 supported.

The Model 2 also introduced the use of texture filtering and texture anti-aliasing. He said "it was tough but we were able to make it for 5, yen. Nobody at Sega believed me when I said I wanted to purchase this technology for our games.

The latest hardware doesn't work because it's full of bugs. And even if a debugger exists, the debugger itself is full of bugs. So, I had to debug the debugger. And of course with new hardware there's no library or system, so I had to create all of that, as well.

It was a brutal cycle. Despite its high pricetag, the Model 2 platform was very successful, and in early Sega began licensing the board to its competitors. Model 2 has four different varieties: The Sega Model 3 is an arcade system board released by Sega in It was the culmination of Sega's partnership with Lockheed Martin , using the company's Real3D division to design the graphical hardware. It was first unveiled at the AOU show.

The Duel and Final Fight Revenge. The House of the Dead 2. However, NAOMI has twice as much system memory, twice as much video memory , and four times as much sound memory. Multiple NAOMI boards can be clustered to improve graphics performance and to support multiple-monitor output. Sega's NAOMI Satellite Terminal Hardware infrastructure enabled developers to make games with multiple control terminals, so several people could sit and play a game that has one large screen.

Game data can also be stored in a megabyte bank of solid-state ROM. Thereafter, the game executes entirely in RAM. It required a Windows computer to transfer over the game. After the game has been received from the local network it will be loaded into ram which it would be ran from.

Unlike Sega's previous arcade platforms and most other arcade platforms in the industry , NAOMI is widely licensed for use by other game publishers. Among the licensees were Nintendo which only licensed one game, Rhythm Tengoku: Some of the games developed by licensees were Mazan , Marvel vs.